
The revised Sorcery system is far more Gloranthan, based directly on what we see in HeroQuest Glorantha.Characters have personal Runes, and may use these Runes-as well as Passions and other skills-to “augment” certain skill rolls, as in HeroQuest Glorantha.
With a wink and a nod to King of Dragon Pass, this end of the year management happens during Sacred Time, and includes omens and harvest forecasts. There is an end of the year system to handle all of this, as well as aging and improvement from experience, reminiscent of King Arthur Pendragon. Adventures are assumed to happen once a season, leaving characters time to attend to things like temple duties, families, and land management. Characters are tied directly to Runes, and these affect characteristics, magic, behavior, and spiritual progress much as the “Ka elements” did in Nephilim.
There is a system of Passions inspired by the work Stafford did in King Arthur Pendragon.